
Watch Dogs: Legion
Art Direction | UI Design | Motion Design
I had the incredible opportunity to collaborate on Watch Dogs: Legion team. The objective was to deliver a never-seen gameplay innovation that allows you to recruit and play as anyone you see in the iconic City of London. I was responsible for conceptualizing and designing the art direction for HUD/UI elements, Menu, Premium Store, motion design benchmark and collaborated with other teams such as UX to ensure consistency between UI art and player game experience.
Role
Art Direction | Senior UI Artist
Studio
Ubisoft Toronto
Software
AI, PS, AE & C4D

UI ELEMENTS


Wheel Menu
Conceptualized and implemented the wheel menu that provides functional navigation to the player to activate the wide assortment of weapons, gadgets, and unique abilities.
The Character Wheel benchmark set the visual language and the art direction for the HUD and In-Game Menu.

Core HUD
As an extension of the Wheel Menu benchmark, designed and implemented the Mini Map Frame (bottom left) and Weapon/Gadget container (bottom right).

Pick-A-Power Up Menu
In collaboration with the UX team, this menu was conceptualized. The menu is shown once the player enters the Legion of the Dead game. The player is given the option to purchase 1 of 3 random power-ups.
Celebrations & Notifications
Celebration moments play an essential role in the game. They engage and keep the player motivated along their game experience.
The UI and motion design elements needed to be dynamic, visually appealing with a bold motion design.
Combat Awareness and Iconography
In collaboration with the UX team, the challenge was to create a stronger player experience in the Combat Awareness Module.
The focus included the design of the Detection Meter, Hit Detection and Blood Effect.
MENU
Designed in-game menu to improved comprehension and readability that includes the Mission and Team App benchmarks. These benchmarks were
used to set the style and art direction for all apps in the in game menu including the Premium Store.